LATENT MORPHOLOGY

CYCLEGAN 2015

To showcase proficiency in employing abstract imagery for data interpretation, we are transforming our perceptions of specific landscapes through various stylistic approaches. This AI generative design technique utilizes image-to-image translation to address graphical challenges, enabling the creation of a sequence of images from an initial input and a target output. Our primary objective is to design natural landscapes incorporating unconventional elements to modify the perception of their actual reality. This approach can assist in developing architectural concepts by deriving innovative forms, textures, atmospheres, and patterns.

3D DISPLACEMENT SCRIPT

Displacement mapping is a 3D modeling technique that adds detail to a model by manipulating its geometry based on a texture map. Think of a displacement map as a topographical map, where peaks and valleys correspond to details on the model’s surface.

3D DISPLACEMENT GEOMETRY

In Rhino 3D using Grasshopper, the 3D displacement of surfaces can be achieved through the manipulation of NURBS curves. By using a line (or a set of curves) as the base reference, a NURBS surface can be generated and then displaced in 3D space based on various parameters such as vector directions, displacement values, or surface normals. This technique allows for complex surface transformations where the geometry is not just reshaped but moved in three-dimensional space, creating dynamic and organic forms. The use of Grasshopper's parametric environment enables precise control over these displacements, making it ideal for both design exploration and complex surface modeling.

TRAINED DATA

3D DISPLACEMENT

3D RESULT

PROCESS

Through experimentation, I explored how to transform 3D maps into controlled forms. The CycleGAN AI-generated images were translated into displaced geometry based on their color contrasts. This approach allowed me to create a cohesive, clean 3D form that could be applied to Non-Uniform Rational B-Splines (NURBS), a mathematical model commonly used in computer graphics for representing curves and surfaces. NURBS offer exceptional flexibility and precision for handling both analytic shapes (defined by mathematical formulas) and modeled shapes. These modeled shapes were then reinterpreted as digital architectural sculptures, entirely derived through generative design.

CREATIONS

Building on the derived forms from the earlier stages of the process, I explored the integration of displacement map forms with NURBS (Non-Uniform Rational B-Splines) paths, experimenting with a range of applications to create a series of dynamic and complex geometries. In the images below, each composition reveals unique topographical variations, where the generative design not only reshapes the overall form but also introduces a subtle yet significant shift in hue. These contrasting design elements work together to create an evolving visual narrative, with each iteration offering a distinct interpretation of structure and color. The result is a collection that emphasizes the interplay between geometry, texture, and color, highlighting the versatility and depth of the generative design process.

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